

concept artist
UE 3D environment
industrial design
Are you in a project where you need specialized expertise to make unique worlds efficiently?
With a decade of engineering experience and more than 5 years in the entertainment industry, I'm ready to work with you to create the best of both worlds.
streamline concept to production
Through the years I have developed a specific pipeline to help bridging concept art - level design - full environment art. This real-time pipeline ensures fewer handoffs and minimize iteration cycles. Eliminating the confusion between concept art with production by using 3D and UE early and extensively.
versatile and efficient























Character rigging and motion capture clean up.
Mood setting, lighting, and Niagara simulations.
Advanced 3D modelling in SubD, NURBS, and high poly sculpts.
PBR painting workflow and retopology.
Gameplay mockups for preview demos and vertical slice.
feel the space early through ue cinematics






Fast Iterations for Pre-Production Using Gravity Sketch Blockout








hard surface and organic sculpts
From modelling to texture painting, every object has its own appeal and history to be discovered within. I prioritize the concept art that ships, making sure the vision translates well into the final result. My engineering experiences in civil, mechanical, and environmental engineering boosts my thinking in game world design. I design in multi-layers: systems, logic, scalability, and realism.
every prop has its own story
























geospatial - environment design
Using geographic information system (GIS) and geospatial analysis, I am honored to be a part of supporting rural developments where I work with NGOs to showcase development plans and analysis, which are crucial for fundraising events and construction planning. I use UE Blueprints to allow users to navigate the digital twin and browse through various terrain point-of-interests and analysis reports, which layered on top of the 3D terrain. Learn more about our projects at https://www.geotara.com/
I am passionate in real-world data integration, which takes 3D environment design on a wide spectrum, including various use cases for virtual production.
taking a step further with 3d environment and ue blueprint





boost your team with production-ready concept art
From building block out, brainstorming world building, configuring level design, modelling assets, to the final set dressing - you name it,
let's build it.


